Plugins
The plugin API allows you to inject code into various parts of the build process. Unlike the rest of the API, it's not available from the command line. You must write either JavaScript or Go code to use the plugin API. Plugins can also only be used with the build API, not with the transform API.
# Finding plugins
If you're looking for an existing esbuild plugin, you should check out the list of existing esbuild plugins. Plugins on this list have been deliberately added by the author and are intended to be used by others in the esbuild community.
If you want to share your esbuild plugin, you should:
- Publish it to npm so others can install it.
- Add it to the list of existing esbuild plugins so others can find it.
# Using plugins
An esbuild plugin is an object with a name
and a setup
function. They are passed in an array to the build API call. The setup
function is run once for each build API call.
Here's a simple plugin example that allows you to import the current environment variables at build time:
let envPlugin = {
name: 'env',
setup(build) {
// Intercept import paths called "env" so esbuild doesn't attempt
// to map them to a file system location. Tag them with the "env-ns"
// namespace to reserve them for this plugin.
build.onResolve({ filter: /^env$/ }, args => ({
path: args.path,
namespace: 'env-ns',
}))
// Load paths tagged with the "env-ns" namespace and behave as if
// they point to a JSON file containing the environment variables.
build.onLoad({ filter: /.*/, namespace: 'env-ns' }, () => ({
contents: JSON.stringify(process.env),
loader: 'json',
}))
},
}
require('esbuild').build({
entryPoints: ['app.js'],
bundle: true,
outfile: 'out.js',
plugins: [envPlugin],
}).catch(() => process.exit(1))
package main
import "encoding/json"
import "os"
import "strings"
import "github.com/evanw/esbuild/pkg/api"
var envPlugin = api.Plugin{
Name: "env",
Setup: func(build api.PluginBuild) {
// Intercept import paths called "env" so esbuild doesn't attempt
// to map them to a file system location. Tag them with the "env-ns"
// namespace to reserve them for this plugin.
build.OnResolve(api.OnResolveOptions{Filter: `^env$`},
func(args api.OnResolveArgs) (api.OnResolveResult, error) {
return api.OnResolveResult{
Path: args.Path,
Namespace: "env-ns",
}, nil
})
// Load paths tagged with the "env-ns" namespace and behave as if
// they point to a JSON file containing the environment variables.
build.OnLoad(api.OnLoadOptions{Filter: `.*`, Namespace: "env-ns"},
func(args api.OnLoadArgs) (api.OnLoadResult, error) {
mappings := make(map[string]string)
for _, item := range os.Environ() {
if equals := strings.IndexByte(item, '='); equals != -1 {
mappings[item[:equals]] = item[equals+1:]
}
}
bytes, err := json.Marshal(mappings)
if err != nil {
return api.OnLoadResult{}, err
}
contents := string(bytes)
return api.OnLoadResult{
Contents: &contents,
Loader: api.LoaderJSON,
}, nil
})
},
}
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Outfile: "out.js",
Plugins: []api.Plugin{envPlugin},
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
You would use it like this:
import { PATH } from 'env'
console.log(`PATH is ${PATH}`)
# Concepts
Writing a plugin for esbuild works a little differently than writing a plugin for other bundlers. The concepts below are important to understand before developing your plugin:
# Namespaces
Every module has an associated namespace. By default esbuild operates in the file
namespace, which corresponds to files on the file system. But esbuild can also handle "virtual" modules that don't have a corresponding location on the file system. One case when this happens is when a module is provided using stdin.
Plugins can be used to create virtual modules. Virtual modules usually use a namespace other than file
to distinguish them from file system modules. Usually the namespace is specific to the plugin that created them. For example, the sample HTTP plugin below uses the http-url
namespace for downloaded files.
# Filters
Every callback must provide a regular expression as a filter. This is used by esbuild to skip calling the callback when the path doesn't match its filter, which is done for performance. Calling from esbuild's highly-parallel internals into single-threaded JavaScript code is expensive and should be avoided whenever possible for maximum speed.
You should try to use the filter regular expression instead of using JavaScript code for filtering whenever you can. This is faster because the regular expression is evaluated inside of esbuild without calling out to JavaScript at all. For example, the sample HTTP plugin below uses a filter of ^https?://
to ensure that the performance overhead of running the plugin is only incurred for paths that start with http://
or https://
.
The allowed regular expression syntax is the syntax supported by Go's regular expression engine. This is slightly different than JavaScript. Specifically, look-ahead, look-behind, and backreferences are not supported. Go's regular expression engine is designed to avoid the catastrophic exponential-time worst case performance issues that can affect JavaScript regular expressions.
Note that namespaces can also be used for filtering. Callbacks must provide a filter regular expression but can optionally also provide a namespace to further restrict what paths are matched. This can be useful for "remembering" where a virtual module came from. Keep in mind that namespaces are matched using an exact string equality test instead of a regular expression, so unlike module paths they are not intended for storing arbitrary data.
# On-resolve callbacks
A callback added using onResolve
will be run on each import path in each module that esbuild builds. The callback can customize how esbuild does path resolution. For example, it can intercept import paths and redirect them somewhere else. It can also mark paths as external. Here is an example:
let exampleOnResolvePlugin = {
name: 'example',
setup(build) {
let path = require('path')
// Redirect all paths starting with "images/" to "./public/images/"
build.onResolve({ filter: /^images\// }, args => {
return { path: path.join(args.resolveDir, 'public', args.path) }
})
// Mark all paths starting with "http://" or "https://" as external
build.onResolve({ filter: /^https?:\/\// }, args => {
return { path: args.path, external: true }
})
},
}
require('esbuild').build({
entryPoints: ['app.js'],
bundle: true,
outfile: 'out.js',
plugins: [exampleOnResolvePlugin],
loader: { '.png': 'binary' },
}).catch(() => process.exit(1))
package main
import "os"
import "path/filepath"
import "github.com/evanw/esbuild/pkg/api"
var exampleOnResolvePlugin = api.Plugin{
Name: "example",
Setup: func(build api.PluginBuild) {
// Redirect all paths starting with "images/" to "./public/images/"
build.OnResolve(api.OnResolveOptions{Filter: `^images/`},
func(args api.OnResolveArgs) (api.OnResolveResult, error) {
return api.OnResolveResult{
Path: filepath.Join(args.ResolveDir, "public", args.Path),
}, nil
})
// Mark all paths starting with "http://" or "https://" as external
build.OnResolve(api.OnResolveOptions{Filter: `^https?://`},
func(args api.OnResolveArgs) (api.OnResolveResult, error) {
return api.OnResolveResult{
Path: args.Path,
External: true,
}, nil
})
},
}
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Outfile: "out.js",
Plugins: []api.Plugin{exampleOnResolvePlugin},
Write: true,
Loader: map[string]api.Loader{
".png": api.LoaderBinary,
},
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
The callback can return without providing a path to pass on responsibility for path resolution to the next callback. For a given import path, all onResolve
callbacks from all plugins will be run in the order they were registered until one takes responsibility for path resolution. If no callback returns a path, esbuild will run its default path resolution logic.
Keep in mind that many callbacks may be running concurrently. In JavaScript, if your callback does expensive work that can run on another thread such as fs.
, you should make the callback async
and use await
(in this case with fs.
) to allow other code to run in the meantime. In Go, each callback may be run on a separate goroutine. Make sure you have appropriate synchronization in place if your plugin uses any shared data structures.
# On-resolve options
The onResolve
API is meant to be called within the setup
function and registers a callback to be triggered in certain situations. It takes a few options:
interface OnResolveOptions {
filter: RegExp;
namespace?: string;
}
type OnResolveOptions struct {
Filter string
Namespace string
}
filter
Every callback must provide a filter, which is a regular expression. The registered callback will be skipped when the path doesn't match this filter. You can read more about filters here.
namespace
This is optional. If provided, the callback is only run on paths within modules in the provided namespace. You can read more about namespaces here.
# On-resolve arguments
When esbuild calls the callback registered by onResolve
, it will provide these arguments with information about the imported path:
interface OnResolveArgs {
path: string;
importer: string;
namespace: string;
resolveDir: string;
kind: ResolveKind;
pluginData: any;
}
type ResolveKind =
| 'entry-point'
| 'import-statement'
| 'require-call'
| 'dynamic-import'
| 'require-resolve'
| 'import-rule'
| 'url-token'
type OnResolveArgs struct {
Path string
Importer string
Namespace string
ResolveDir string
Kind ResolveKind
PluginData interface{}
}
const (
ResolveEntryPoint ResolveKind
ResolveJSImportStatement ResolveKind
ResolveJSRequireCall ResolveKind
ResolveJSDynamicImport ResolveKind
ResolveJSRequireResolve ResolveKind
ResolveCSSImportRule ResolveKind
ResolveCSSURLToken ResolveKind
)
path
This is the verbatim unresolved path from the underlying module's source code. It can take any form. While esbuild's default behavior is to interpret import paths as either a relative path or a package name, plugins can be used to introduce new path forms. For example, the sample HTTP plugin below gives special meaning to paths starting with
http://
.importer
This is the path of the module containing this import to be resolved. Note that this path is only guaranteed to be a file system path if the namespace is
file
. If you want to resolve a path relative to the directory containing the importer module, you should useresolveDir
instead since that also works for virtual modules.namespace
This is the namespace of the module containing this import to be resolved, as set by the on-load callback that loaded this file. This defaults to the
file
namespace for modules loaded with esbuild's default behavior. You can read more about namespaces here.resolveDir
This is the file system directory to use when resolving an import path to a real path on the file system. For modules in the
file
namespace, this value defaults to the directory part of the module path. For virtual modules this value defaults to empty but on-load callbacks can optionally give virtual modules a resolve directory too. If that happens, it will be provided to resolve callbacks for unresolved paths in that file.kind
This says how the path to be resolved is being imported. For example,
'entry-
means the path was provided to the API as an entry point path,point' 'import-
means the path is from a JavaScriptstatement' import
orexport
statement, and'import-
means the path is from a CSSrule' @import
rule.pluginData
This property is passed from the previous plugin, as set by the on-load callback that loaded this file.
# On-resolve results
This is the object that can be returned by a callback added using onResolve
to provide a custom path resolution. If you would like to return from the callback without providing a path, just return the default value (so undefined
in JavaScript and OnResolveResult{}
in Go). Here are the optional properties that can be returned:
interface OnResolveResult {
errors?: Message[];
external?: boolean;
namespace?: string;
path?: string;
pluginData?: any;
pluginName?: string;
sideEffects?: boolean;
suffix?: string;
warnings?: Message[];
watchDirs?: string[];
watchFiles?: string[];
}
interface Message {
text: string;
location: Location | null;
detail: any; // The original error from a JavaScript plugin, if applicable
}
interface Location {
file: string;
namespace: string;
line: number; // 1-based
column: number; // 0-based, in bytes
length: number; // in bytes
lineText: string;
}
type OnResolveResult struct {
Errors []Message
External bool
Namespace string
Path string
PluginData interface{}
PluginName string
SideEffects SideEffects
Suffix string
Warnings []Message
WatchDirs []string
WatchFiles []string
}
type Message struct {
Text string
Location *Location
Detail interface{} // The original error from a Go plugin, if applicable
}
type Location struct {
File string
Namespace string
Line int // 1-based
Column int // 0-based, in bytes
Length int // in bytes
LineText string
}
path
Set this to a non-empty string to resolve the import to a specific path. If this is set, no more on-resolve callbacks will be run for this import path in this module. If this is not set, esbuild will continue to run on-resolve callbacks that were registered after the current one. Then, if the path still isn't resolved, esbuild will default to resolving the path relative to the resolve directory of the current module.
external
Set this to
true
to mark the module as external, which means it will not be included in the bundle and will instead be imported at run-time.namespace
This is the namespace associated with the resolved path. If left empty, it will default to the
file
namespace for non-external paths. Paths in the file namespace must be an absolute path for the current file system (so starting with a forward slash on Unix and with a drive letter on Windows).If you want to resolve to a path that isn't a file system path, you should set the namespace to something other than
file
or an empty string. This tells esbuild to not treat the path as pointing to something on the file system.errors
andwarnings
These properties let you pass any log messages generated during path resolution to esbuild where they will be displayed in the terminal according to the current log level and end up in the final build result. For example, if you are calling a library and that library can return errors and/or warnings, you will want to forward them using these properties.
If you only have a single error to return, you don't have to pass it via
errors
. You can simply throw the error in JavaScript or return theerror
object as the second return value in Go.watchFiles
andwatchDirs
These properties let you return additional file system paths for esbuild's watch mode to scan. By default esbuild will only scan the path provided to
onLoad
plugins, and only if the namespace isfile
. If your plugin needs to react to additional changes in the file system, it needs to use one of these properties.A rebuild will be triggered if any file in the
watchFiles
array has been changed since the last build. Change detection is somewhat complicated and may check the file contents and/or the file's metadata.A rebuild will also be triggered if the list of directory entries for any directory in the
watchDirs
array has been changed since the last build. Note that this does not check anything about the contents of any file in these directories, and it also does not check any subdirectories. Think of this as checking the output of the Unixls
command.For robustness, you should include all file system paths that were used during the evaluation of the plugin. For example, if your plugin does something equivalent to
require.resolve()
, you'll need to include the paths of all "does this file exist" checks, not just the final path. Otherwise a new file could be created that causes the build to become outdated, but esbuild doesn't detect it because that path wasn't listed.pluginName
This property lets you replace this plugin's name with another name for this path resolution operation. It's useful for proxying another plugin through this plugin. For example, it lets you have a single plugin that forwards to a child process containing multiple plugins. You probably won't need to use this.
pluginData
This property will be passed to the next plugin that runs in the plugin chain. If you return it from an
onLoad
plugin, it will be passed to theonResolve
plugins for any imports in that file, and if you return it from anonResolve
plugin, an arbitrary one will be passed to theonLoad
plugin when it loads the file (it's arbitrary since the relationship is many-to-one). This is useful to pass data between different plugins without them having to coordinate directly.sideEffects
Setting this property to false tells esbuild that imports of this module can be removed if the imported names are unused. This behaves as if
"sideEffects": false
was specified the correspondingpackage.json
file. For example,import { x }
may be completely removed iffrom "y" x
is unused andy
has been marked assideEffects: false
. You can read more about whatsideEffects
means in Webpack's documentation about the feature.suffix
Returning a value here lets you pass along an optional URL query or hash to append to the path that is not included in the path itself. Storing this separately is beneficial in cases when the path is processed by something that is not aware of the suffix, either by esbuild itself or by another plugin.
For example, an on-resolve plugin might return a suffix of
?#iefix
for a.eot
file in a build with a different on-load plugin for paths ending in.eot
. Keeping the suffix separate means the suffix is still associated with the path but the.eot
plugin will still match the file without needing to know anything about suffixes.If you do set a suffix, it must begin with either
?
or#
because it's intended to be a URL query or hash. This feature has certain obscure uses such as hacking around bugs in IE8's CSS parser and may not be that useful otherwise. If you do use it, keep in mind that each unique namespace, path, and suffix combination is considered by esbuild to be a unique module identifier so by returning a different suffix for the same path, you are telling esbuild to create another copy of the module.
# On-load callbacks
A callback added using onLoad
will be run for each unique path/.txt
files into an array of words:
let exampleOnLoadPlugin = {
name: 'example',
setup(build) {
let fs = require('fs')
// Load ".txt" files and return an array of words
build.onLoad({ filter: /\.txt$/ }, async (args) => {
let text = await fs.promises.readFile(args.path, 'utf8')
return {
contents: JSON.stringify(text.split(/\s+/)),
loader: 'json',
}
})
},
}
require('esbuild').build({
entryPoints: ['app.js'],
bundle: true,
outfile: 'out.js',
plugins: [exampleOnLoadPlugin],
}).catch(() => process.exit(1))
package main
import "encoding/json"
import "io/ioutil"
import "os"
import "strings"
import "github.com/evanw/esbuild/pkg/api"
var exampleOnLoadPlugin = api.Plugin{
Name: "example",
Setup: func(build api.PluginBuild) {
// Load ".txt" files and return an array of words
build.OnLoad(api.OnLoadOptions{Filter: `\.txt$`},
func(args api.OnLoadArgs) (api.OnLoadResult, error) {
text, err := ioutil.ReadFile(args.Path)
if err != nil {
return api.OnLoadResult{}, err
}
bytes, err := json.Marshal(strings.Fields(string(text)))
if err != nil {
return api.OnLoadResult{}, err
}
contents := string(bytes)
return api.OnLoadResult{
Contents: &contents,
Loader: api.LoaderJSON,
}, nil
})
},
}
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Outfile: "out.js",
Plugins: []api.Plugin{exampleOnLoadPlugin},
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
The callback can return without providing the contents of the module. In that case the responsibility for loading the module is passed to the next registered callback. For a given module, all onLoad
callbacks from all plugins will be run in the order they were registered until one takes responsibility for loading the module. If no callback returns contents for the module, esbuild will run its default module loading logic.
Keep in mind that many callbacks may be running concurrently. In JavaScript, if your callback does expensive work that can run on another thread such as fs.
, you should make the callback async
and use await
(in this case with fs.
) to allow other code to run in the meantime. In Go, each callback may be run on a separate goroutine. Make sure you have appropriate synchronization in place if your plugin uses any shared data structures.
# On-load options
The onLoad
API is meant to be called within the setup
function and registers a callback to be triggered in certain situations. It takes a few options:
interface OnLoadOptions {
filter: RegExp;
namespace?: string;
}
type OnLoadOptions struct {
Filter string
Namespace string
}
filter
Every callback must provide a filter, which is a regular expression. The registered callback will be skipped when the path doesn't match this filter. You can read more about filters here.
namespace
This is optional. If provided, the callback is only run on paths within modules in the provided namespace. You can read more about namespaces here.
# On-load arguments
When esbuild calls the callback registered by onLoad
, it will provide these arguments with information about the module to load:
interface OnLoadArgs {
path: string;
namespace: string;
suffix: string;
pluginData: any;
}
type OnLoadArgs struct {
Path string
Namespace string
Suffix string
PluginData interface{}
}
path
This is the fully-resolved path to the module. It should be considered a file system path if the namespace is
file
, but otherwise the path can take any form. For example, the sample HTTP plugin below gives special meaning to paths starting withhttp://
.namespace
This is the namespace that the module path is in, as set by the on-resolve callback that resolved this file. It defaults to the
file
namespace for modules loaded with esbuild's default behavior. You can read more about namespaces here.suffix
This is the URL query and/or hash at the end of the file path, if there is one. It's either filled in by esbuild's native path resolution behavior or returned by the on-resolve callback that resolved this file. This is stored separately from the path so that most plugins can just deal with the path and ignore the suffix. The on-load behavior that's built into esbuild just ignores the suffix and loads the file from its path alone.
For context, IE8's CSS parser has a bug where it considers certain URLs to extend to the last
)
instead of the first)
. So the CSS codeurl('Foo.eot')
is incorrectly considered to have a URL offormat('eot') Foo.eot')
. To avoid this, people typically add something likeformat('eot ?#iefix
so that IE8 sees the URL asFoo.eot?#iefix')
. Then the path part of the URL isformat('eot Foo.eot
and the query part is?#iefix')
, which means IE8 can find the fileformat('eot Foo.eot
by discarding the query.The suffix feature was added to esbuild to handle CSS files containing these hacks. A URL of
Foo.eot?#iefix
should be considered external if all files matching*.eot
have been marked as external, but the?#iefix
suffix should still be present in the final output file.pluginData
This property is passed from the previous plugin, as set by the on-resolve callback that runs in the plugin chain.
# On-load results
This is the object that can be returned by a callback added using onLoad
to provide the contents of a module. If you would like to return from the callback without providing any contents, just return the default value (so undefined
in JavaScript and OnLoadResult{}
in Go). Here are the optional properties that can be returned:
interface OnLoadResult {
contents?: string | Uint8Array;
errors?: Message[];
loader?: Loader;
pluginData?: any;
pluginName?: string;
resolveDir?: string;
warnings?: Message[];
watchDirs?: string[];
watchFiles?: string[];
}
interface Message {
text: string;
location: Location | null;
detail: any; // The original error from a JavaScript plugin, if applicable
}
interface Location {
file: string;
namespace: string;
line: number; // 1-based
column: number; // 0-based, in bytes
length: number; // in bytes
lineText: string;
}
type OnLoadResult struct {
Contents *string
Errors []Message
Loader Loader
PluginData interface{}
PluginName string
ResolveDir string
Warnings []Message
WatchDirs []string
WatchFiles []string
}
type Message struct {
Text string
Location *Location
Detail interface{} // The original error from a Go plugin, if applicable
}
type Location struct {
File string
Namespace string
Line int // 1-based
Column int // 0-based, in bytes
Length int // in bytes
LineText string
}
contents
Set this to a string to specify the contents of the module. If this is set, no more on-load callbacks will be run for this resolved path. If this is not set, esbuild will continue to run on-load callbacks that were registered after the current one. Then, if the contents are still not set, esbuild will default to loading the contents from the file system if the resolved path is in the
file
namespace.loader
This tells esbuild how to interpret the contents. For example, the
js
loader interprets the contents as JavaScript and thecss
loader interprets the contents as CSS. The loader defaults tojs
if it's not specified. See the content types page for a complete list of all built-in loaders.resolveDir
This is the file system directory to use when resolving an import path in this module to a real path on the file system. For modules in the
file
namespace, this value defaults to the directory part of the module path. Otherwise this value defaults to empty unless the plugin provides one. If the plugin doesn't provide one, esbuild's default behavior won't resolve any imports in this module. This directory will be passed to any on-resolve callbacks that run on unresolved import paths in this module.errors
andwarnings
These properties let you pass any log messages generated during path resolution to esbuild where they will be displayed in the terminal according to the current log level and end up in the final build result. For example, if you are calling a library and that library can return errors and/or warnings, you will want to forward them using these properties.
If you only have a single error to return, you don't have to pass it via
errors
. You can simply throw the error in JavaScript or return theerror
object as the second return value in Go.watchFiles
andwatchDirs
These properties let you return additional file system paths for esbuild's watch mode to scan. By default esbuild will only scan the path provided to
onLoad
plugins, and only if the namespace isfile
. If your plugin needs to react to additional changes in the file system, it needs to use one of these properties.A rebuild will be triggered if any file in the
watchFiles
array has been changed since the last build. Change detection is somewhat complicated and may check the file contents and/or the file's metadata.A rebuild will also be triggered if the list of directory entries for any directory in the
watchDirs
array has been changed since the last build. Note that this does not check anything about the contents of any file in these directories, and it also does not check any subdirectories. Think of this as checking the output of the Unixls
command.For robustness, you should include all file system paths that were used during the evaluation of the plugin. For example, if your plugin does something equivalent to
require.resolve()
, you'll need to include the paths of all "does this file exist" checks, not just the final path. Otherwise a new file could be created that causes the build to become outdated, but esbuild doesn't detect it because that path wasn't listed.pluginName
This property lets you replace this plugin's name with another name for this module load operation. It's useful for proxying another plugin through this plugin. For example, it lets you have a single plugin that forwards to a child process containing multiple plugins. You probably won't need to use this.
pluginData
This property will be passed to the next plugin that runs in the plugin chain. If you return it from an
onLoad
plugin, it will be passed to theonResolve
plugins for any imports in that file, and if you return it from anonResolve
plugin, an arbitrary one will be passed to theonLoad
plugin when it loads the file (it's arbitrary since the relationship is many-to-one). This is useful to pass data between different plugins without them having to coordinate directly.
# Caching your plugin
Since esbuild is so fast, it's often the case that plugin evaluation is the main bottleneck when building with esbuild. Caching of plugin evaluation is left up to each plugin instead of being a part of esbuild itself because cache invalidation is plugin-specific. If you are writing a slow plugin that needs a cache to be fast, you will have to write the cache logic yourself.
A cache is essentially a map that memoizes the transform function that represents your plugin. The keys of the map usually contain the inputs to your transform function and the values of the map usually contain the outputs of your transform function. In addition, the map usually has some form of least-recently-used cache eviction policy to avoid continually growing larger in size over time.
The cache can either be stored in memory (beneficial for use with esbuild's incremental build API), on disk (beneficial for caching across separate build script invocations), or even on a server (beneficial for really slow transforms that can be shared between different developer machines). Where to store the cache is case-specific and depends on your plugin.
Here is a simple caching example. Say we want to cache the function slowTransform()
that takes as input the contents of a file in the *.example
format and transforms it to JavaScript. An in-memory cache that avoids redundant calls to this function when used with esbuild's incremental build API) might look something like this:
let examplePlugin = {
name: 'example',
setup(build) {
let fs = require('fs')
let cache = new Map
build.onLoad({ filter: /\.example$/ }, async (args) => {
let input = await fs.promises.readFile(args.path, 'utf8')
let key = args.path
let value = cache.get(key)
if (!value || value.input !== input) {
let contents = slowTransform(input)
value = { input, output: { contents } }
cache.set(key, value)
}
return value.output
})
}
}
Some important caveats about the caching code above:
There is no cache eviction policy present in the code above. Memory usage will continue to grow if more and more keys are added to the cache map.
input
value is stored in the cachevalue
instead of in the cachekey
. This means that changing the contents of a file will not leak memory because the key only includes the file path, not the file contents. Changing the file contents only overwrites the previous cache entry. This is probably fine for common usage where someone repeatedly edits the same file in between incremental rebuilds and only occasionally adds or renames files.Cache invalidation only works if
slowTransform()
is a pure function (meaning that the output of the function only depends on the inputs to the function) and if all of the inputs to the function are somehow captured in the lookup to the cache map. For example if the transform function automatically reads the contents of some other files and the output depends on the contents of those files too, then the cache would fail to be invalidated when those files are changed because they are not included in the cache key.This part is easy to mess up so it's worth going through a specific example. Consider a plugin that implements a compile-to-CSS language. If that plugin implements
@import
rules itself by parsing imported files and either bundles them or makes any exported variable declarations available to the importing code, your plugin will not be correct if it only checks that the importing file's contents haven't changed because a change to the imported file could also invalidate the cache.You may be thinking that you could just add the contents of the imported file to the cache key to fix this problem. However, even that may be incorrect. Say for example this plugin uses
require.resolve()
to resolve the import path to an absolute file path. This is a common approach because it uses node's built-in path resolution that can resolve to a path inside a package. This function usually does many checks for files in different locations before returning the resolved path. For example, importing the pathpkg/file
from the filesrc/entry.css
might check the following locations (yes, node's package resolution algorithm is very inefficient):src/node_modules/pkg/file src/node_modules/pkg/file.css src/node_modules/pkg/file/package.json src/node_modules/pkg/file/main src/node_modules/pkg/file/main.css src/node_modules/pkg/file/main/index.css src/node_modules/pkg/file/index.css node_modules/pkg/file node_modules/pkg/file.css node_modules/pkg/file/package.json node_modules/pkg/file/main node_modules/pkg/file/main.css node_modules/pkg/file/main/index.css node_modules/pkg/file/index.css
Say the import
pkg/file
was ultimately resolved to the absolute pathnode_modules/
. Even if you cache the contents of both the importing file and the imported file and verify that the contents of both files are still the same before reusing the cache entry, the cache entry could still be stale if one of the other files thatpkg/ file/ index.css require.resolve()
checks for has either been created or deleted since the cache entry was added. Caching this correctly essentially involves always re-running all such path resolutions even when none of the input files have been changed and verifying that none of the path resolutions have changed either.These cache keys are only correct for an in-memory cache. It would be incorrect to implement a file system cache using the same cache keys. While an in-memory cache is guaranteed to always run the same code for every build because the code is also stored in memory, a file system cache could potentially be accessed by two separate builds that each contain different code. Specifically the code for the
slowTransform()
function may have been changed in between builds.This can happen in various cases. The package containing the function
slowTransform()
may have been updated, or one of its transitive dependencies may have been updated even if you have pinned the package's version due to how npm handles semver, or someone may have mutated the package contents on the file system in the meantime, or the transform function may be calling a node API and different builds could be running on different node versions.If you want to store your cache on the file system, you should guard against changes to the code for the transform function by storing some representation of the code for the transform function in the cache key. This is usually some form of hash that contains the contents of all relevant files in all relevant packages as well as potentially other details such as which node version you are currently running on. Getting all of this to be correct is non-trivial.
# On-start callbacks
Register an on-start callback to be notified when a new build starts. This triggers for all builds, not just the initial build, so it's especially useful for incremental builds, watch mode, and the serve API. Here's how to add an on-start callback:
let examplePlugin = {
name: 'example',
setup(build) {
build.onStart(() => {
console.log('build started')
})
},
}
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
import "os"
var examplePlugin = api.Plugin{
Name: "example",
Setup: func(build api.PluginBuild) {
build.OnStart(func() (api.OnStartResult, error) {
fmt.Fprintf(os.Stderr, "build started\n")
return api.OnStartResult{}, nil
})
},
}
func main() {
}
You should not use an on-start callback for initialization since it can be run multiple times. If you want to initialize something, just put your plugin initialization code directly inside the setup
function instead.
The on-start callback can be async
and can return a promise. All on-start callbacks from all plugins are run concurrently, and then the build waits for all on-start callbacks to finish before proceeding. On-start callbacks can optionally return errors and/or warnings to be included with the build.
Note that on-start callbacks do not have the ability to mutate the build options. The initial build options can only be modified within the setup
function and are consumed once setup
returns. All builds after the first one reuse the same initial options so the initial options are never re-consumed, and modifications to build.initialOptions
that are done within the start callback are ignored.
# On-end callbacks
Register an on-end callback to be notified when a new build ends. This triggers for all builds, not just the initial build, so it's especially useful for incremental builds, watch mode, and the serve API. Here's how to add an on-end callback:
let examplePlugin = {
name: 'example',
setup(build) {
build.onEnd(result => {
console.log(`build ended with ${result.errors.length} errors`)
})
},
}
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
import "os"
var examplePlugin = api.Plugin{
Name: "example",
Setup: func(build api.PluginBuild) {
build.OnEnd(func(result *api.BuildResult) {
fmt.Fprintf(os.Stderr, "build ended with %d errors\n", len(result.Errors))
})
},
}
func main() {
}
All on-end callbacks are run in serial and each callback is given access to the final build result. It can modify the build result before returning and can delay the end of the build by returning a promise. If you want to be able to inspect the build graph, you should enable the metafile setting on the initial options and the build graph will be returned as the metafile
property on the build result object.
# Accessing build options
Plugins can access the initial build options from within the setup
method. This lets you inspect how the build is configured as well as modify the build options before the build starts. Here is an example:
let examplePlugin = {
name: 'auto-node-env',
setup(build) {
const options = build.initialOptions
options.define = options.define || {}
options.define['process.env.NODE_ENV'] =
options.minify ? '"production"' : '"development"'
},
}
package main
import "github.com/evanw/esbuild/pkg/api"
var examplePlugin = api.Plugin{
Name: "auto-node-env",
Setup: func(build api.PluginBuild) {
options := build.InitialOptions
if options.Define == nil {
options.Define = map[string]string{}
}
if options.MinifyWhitespace && options.MinifyIdentifiers && options.MinifySyntax {
options.Define[`process.env.NODE_ENV`] = `"production"`
} else {
options.Define[`process.env.NODE_ENV`] = `"development"`
}
},
}
func main() {
}
Note that modifications to the build options after the build starts do not affect the build. In particular, incremental rebuilds, watch mode, and serve mode do not update their build options if plugins mutate the build options object after the first build has started.
# Resolving paths
When a plugin returns a result from an on-resolve callback, the result completely replaces esbuilds built-in path resolution. This gives the plugin complete control over how path resolution works, but it means that the plugin may have to reimplement some of the behavior that esbuild already has built-in if it wants to have similar behavior. For example, a plugin may want to search for a package in the user's node_modules
directory, which is something esbuild already implements.
Instead of reimplementing esbuild's built-in behavior, plugins have the option of running esbuild's path resolution manually and inspecting the result. This lets you adjust the inputs and/or the outputs of esbuild's path resolution. Here's an example:
let examplePlugin = {
name: 'example',
setup(build) {
build.onResolve({ filter: /^example$/ }, async () => {
const result = await build.resolve('./foo', { resolveDir: './bar' })
if (result.errors.length > 0) {
return { errors: result.errors }
}
return { path: result.path, external: true }
})
},
}
require('esbuild').build({
entryPoints: ['app.js'],
bundle: true,
outfile: 'out.js',
plugins: [examplePlugin],
}).catch(() => process.exit(1))
package main
import "os"
import "github.com/evanw/esbuild/pkg/api"
var examplePlugin = api.Plugin{
Name: "example",
Setup: func(build api.PluginBuild) {
build.OnResolve(api.OnResolveOptions{Filter: `^example$`},
func(api.OnResolveArgs) (api.OnResolveResult, error) {
result := build.Resolve("./foo", api.ResolveOptions{ResolveDir: "./bar"})
if len(result.Errors) > 0 {
return api.OnResolveResult{Errors: result.Errors}, nil
}
return api.OnResolveResult{Path: result.Path, External: true}, nil
})
},
}
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Outfile: "out.js",
Plugins: []api.Plugin{examplePlugin},
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
This plugin intercepts imports to the path example
, tells esbuild to resolve the import ./foo
in the directory ./bar
, forces whatever path esbuild returns to be considered external, and maps the import for example
to that external path.
Here are some additional things to know about this API:
If you don't pass the optional
resolveDir
parameter, esbuild will still runonResolve
plugin callbacks but will not attempt any path resolution itself. All of esbuild's path resolution logic depends on theresolveDir
parameter including looking for packages innode_modules
directories (since it needs to know where thosenode_modules
directories might be).If you want to resolve a file name in a specific directory, make sure the input path starts with
./
. Otherwise the input path will be treated as a package path instead of a relative path. This behavior is identical to esbuild's normal path resolution logic.If path resolution fails, the
errors
property on the returned object will be a non-empty array containing the error information. This function does not always throw an error when it fails. You need to check for errors after calling it.The behavior of this function depends on the build configuration. That's why it's a property of the
build
object instead of being a top-level API call. This also means you can't call it until all pluginsetup
functions have finished since these give plugins the opportunity to adjust the build configuration before it's frozen at the start of the build. So theresolve
function is going to be most useful inside youronResolve
and/oronLoad
callbacks.There is currently no attempt made to detect infinite path resolution loops. Calling
resolve
from withinonResolve
with the same parameters is almost certainly a bad idea.
# Resolve options
The resolve
function takes the path to resolve as the first argument and an object with optional properties as the second argument. This options object is very similar to the arguments that are passed to onResolve
. Here are the available options:
interface ResolveOptions {
importer?: string;
namespace?: string;
resolveDir?: string;
kind?: ResolveKind;
pluginData?: any;
}
type ResolveKind =
| 'entry-point'
| 'import-statement'
| 'require-call'
| 'dynamic-import'
| 'require-resolve'
| 'import-rule'
| 'url-token'
type ResolveOptions struct {
Importer string
Namespace string
ResolveDir string
Kind ResolveKind
PluginData interface{}
}
const (
ResolveEntryPoint ResolveKind
ResolveJSImportStatement ResolveKind
ResolveJSRequireCall ResolveKind
ResolveJSDynamicImport ResolveKind
ResolveJSRequireResolve ResolveKind
ResolveCSSImportRule ResolveKind
ResolveCSSURLToken ResolveKind
)
importer
If set, this is interpreted as the path of the module containing this import to be resolved. This affects plugins with
onResolve
callbacks that check theimporter
value.namespace
If set, this is interpreted as the namespace of the module containing this import to be resolved. This affects plugins with
onResolve
callbacks that check thenamespace
value. You can read more about namespaces here.resolveDir
This is the file system directory to use when resolving an import path to a real path on the file system. This must be set for esbuild's built-in path resolution to be able to find a given file, even for non-relative package paths (since esbuild needs to know where the
node_modules
directory is).kind
This tells esbuild how the path was imported, which can affect path resolution. For example, node's path resolution rules say that paths imported using
'require-call'
should respect conditional package imports in the"require"
section inpackage.json
while paths imported using'import-statement'
should respect conditional package imports in the"import"
section instead.pluginData
This property can be used to pass custom data to whatever on-resolve callbacks match this import path. The meaning of this data is left entirely up to you.
# Resolve results
The resolve
function returns an object that's very similar to what plugins can return from an onResolve
callback. It has the following properties:
export interface ResolveResult {
errors: Message[];
external: boolean;
namespace: string;
path: string;
pluginData: any;
sideEffects: boolean;
suffix: string;
warnings: Message[];
}
interface Message {
text: string;
location: Location | null;
detail: any; // The original error from a JavaScript plugin, if applicable
}
interface Location {
file: string;
namespace: string;
line: number; // 1-based
column: number; // 0-based, in bytes
length: number; // in bytes
lineText: string;
}
type ResolveResult struct {
Errors []Message
External bool
Namespace string
Path string
PluginData interface{}
SideEffects bool
Suffix string
Warnings []Message
}
type Message struct {
Text string
Location *Location
Detail interface{} // The original error from a Go plugin, if applicable
}
type Location struct {
File string
Namespace string
Line int // 1-based
Column int // 0-based, in bytes
Length int // in bytes
LineText string
}
path
This is the result of path resolution, or an empty string if path resolution failed.
external
This will be
true
if the path was marked as external, which means it will not be included in the bundle and will instead be imported at run-time.namespace
This is the namespace associated with the resolved path. You can read more about namespaces here.
errors
andwarnings
These properties hold any log messages generated during path resolution, either by any plugins that responded to this path resolution operation or by esbuild itself. These log messages are not automatically included in the log, so they will be completely invisible if you discard them. If you want them to be included in the log, you'll need to return them from either
onResolve
oronLoad
.pluginData
If a plugin responded to this path resolution operation and returned
pluginData
from itsonResolve
callback, that data will end up here. This is useful to pass data between different plugins without them having to coordinate directly.sideEffects
This property will be
true
unless the module is somehow annotated as having no side effects, in which case it will befalse
. This will befalse
for packages that have"sideEffects": false
in the correspondingpackage.json
file, and also if a plugin responds to this path resolution operation and returnssideEffects: false
. You can read more about whatsideEffects
means in Webpack's documentation about the feature.suffix
This can contain an optional URL query or hash if there was one at the end of the path to be resolved and if removing it was required for the path to resolve successfully.
# Example plugins
The example plugins below are meant to give you an idea of the different types of things you can do with the plugin API.
# HTTP plugin
This example demonstrates: using a path format other than file system paths, namespace-specific path resolution, using resolve and load callbacks together.
This plugin allows you to import HTTP URLs into JavaScript code. The code will automatically be downloaded at build time. It enables the following workflow:
import { zip } from 'https://unpkg.com/lodash-es@4.17.15/lodash.js'
console.log(zip([1, 2], ['a', 'b']))
This can be accomplished with the following plugin. Note that for real usage the downloads should be cached, but caching has been omitted from this example for brevity:
let httpPlugin = {
name: 'http',
setup(build) {
let https = require('https')
let http = require('http')
// Intercept import paths starting with "http:" and "https:" so
// esbuild doesn't attempt to map them to a file system location.
// Tag them with the "http-url" namespace to associate them with
// this plugin.
build.onResolve({ filter: /^https?:\/\// }, args => ({
path: args.path,
namespace: 'http-url',
}))
// We also want to intercept all import paths inside downloaded
// files and resolve them against the original URL. All of these
// files will be in the "http-url" namespace. Make sure to keep
// the newly resolved URL in the "http-url" namespace so imports
// inside it will also be resolved as URLs recursively.
build.onResolve({ filter: /.*/, namespace: 'http-url' }, args => ({
path: new URL(args.path, args.importer).toString(),
namespace: 'http-url',
}))
// When a URL is loaded, we want to actually download the content
// from the internet. This has just enough logic to be able to
// handle the example import from unpkg.com but in reality this
// would probably need to be more complex.
build.onLoad({ filter: /.*/, namespace: 'http-url' }, async (args) => {
let contents = await new Promise((resolve, reject) => {
function fetch(url) {
console.log(`Downloading: ${url}`)
let lib = url.startsWith('https') ? https : http
let req = lib.get(url, res => {
if ([301, 302, 307].includes(res.statusCode)) {
fetch(new URL(res.headers.location, url).toString())
req.abort()
} else if (res.statusCode === 200) {
let chunks = []
res.on('data', chunk => chunks.push(chunk))
res.on('end', () => resolve(Buffer.concat(chunks)))
} else {
reject(new Error(`GET ${url} failed: status ${res.statusCode}`))
}
}).on('error', reject)
}
fetch(args.path)
})
return { contents }
})
},
}
require('esbuild').build({
entryPoints: ['app.js'],
bundle: true,
outfile: 'out.js',
plugins: [httpPlugin],
}).catch(() => process.exit(1))
package main
import "io/ioutil"
import "net/http"
import "net/url"
import "os"
import "github.com/evanw/esbuild/pkg/api"
var httpPlugin = api.Plugin{
Name: "http",
Setup: func(build api.PluginBuild) {
// Intercept import paths starting with "http:" and "https:" so
// esbuild doesn't attempt to map them to a file system location.
// Tag them with the "http-url" namespace to associate them with
// this plugin.
build.OnResolve(api.OnResolveOptions{Filter: `^https?://`},
func(args api.OnResolveArgs) (api.OnResolveResult, error) {
return api.OnResolveResult{
Path: args.Path,
Namespace: "http-url",
}, nil
})
// We also want to intercept all import paths inside downloaded
// files and resolve them against the original URL. All of these
// files will be in the "http-url" namespace. Make sure to keep
// the newly resolved URL in the "http-url" namespace so imports
// inside it will also be resolved as URLs recursively.
build.OnResolve(api.OnResolveOptions{Filter: ".*", Namespace: "http-url"},
func(args api.OnResolveArgs) (api.OnResolveResult, error) {
base, err := url.Parse(args.Importer)
if err != nil {
return api.OnResolveResult{}, err
}
relative, err := url.Parse(args.Path)
if err != nil {
return api.OnResolveResult{}, err
}
return api.OnResolveResult{
Path: base.ResolveReference(relative).String(),
Namespace: "http-url",
}, nil
})
// When a URL is loaded, we want to actually download the content
// from the internet. This has just enough logic to be able to
// handle the example import from unpkg.com but in reality this
// would probably need to be more complex.
build.OnLoad(api.OnLoadOptions{Filter: ".*", Namespace: "http-url"},
func(args api.OnLoadArgs) (api.OnLoadResult, error) {
res, err := http.Get(args.Path)
if err != nil {
return api.OnLoadResult{}, err
}
defer res.Body.Close()
bytes, err := ioutil.ReadAll(res.Body)
if err != nil {
return api.OnLoadResult{}, err
}
contents := string(bytes)
return api.OnLoadResult{Contents: &contents}, nil
})
},
}
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Outfile: "out.js",
Plugins: []api.Plugin{httpPlugin},
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
The plugin first uses a resolver to move http://
and https://
URLs to the http-url
namespace. Setting the namespace tells esbuild to not treat these paths as file system paths. Then, a loader for the http-url
namespace downloads the module and returns the contents to esbuild. From there, another resolver for import paths inside modules in the http-url
namespace picks up relative paths and translates them into full URLs by resolving them against the importing module's URL. That then feeds back into the loader allowing downloaded modules to download additional modules recursively.
# WebAssembly plugin
This example demonstrates: working with binary data, creating virtual; modules using import statements, re-using the same path with different namespaces.
This plugin allows you to import .wasm
files into JavaScript code. It does not generate the WebAssembly files themselves; that can either be done by another tool or by modifying this example plugin to suit your needs. It enables the following workflow:
import load from './example.wasm'
load(imports).then(exports => { ... })
When you import a .wasm
file, this plugin generates a virtual JavaScript module in the wasm-stub
namespace with a single function that loads the WebAssembly module exported as the default export. That stub module looks something like this:
import wasm from '/path/to/example.wasm'
export default (imports) =>
WebAssembly.instantiate(wasm, imports).then(
result => result.instance.exports)
Then that stub module imports the WebAssembly file itself as another module in the wasm-binary
namespace using esbuild's built-in binary loader. This means importing a .wasm
file actually generates two virtual modules. Here's the code for the plugin:
let wasmPlugin = {
name: 'wasm',
setup(build) {
let path = require('path')
let fs = require('fs')
// Resolve ".wasm" files to a path with a namespace
build.onResolve({ filter: /\.wasm$/ }, args => {
// If this is the import inside the stub module, import the
// binary itself. Put the path in the "wasm-binary" namespace
// to tell our binary load callback to load the binary file.
if (args.namespace === 'wasm-stub') {
return {
path: args.path,
namespace: 'wasm-binary',
}
}
// Otherwise, generate the JavaScript stub module for this
// ".wasm" file. Put it in the "wasm-stub" namespace to tell
// our stub load callback to fill it with JavaScript.
//
// Resolve relative paths to absolute paths here since this
// resolve callback is given "resolveDir", the directory to
// resolve imports against.
if (args.resolveDir === '') {
return // Ignore unresolvable paths
}
return {
path: path.isAbsolute(args.path) ? args.path : path.join(args.resolveDir, args.path),
namespace: 'wasm-stub',
}
})
// Virtual modules in the "wasm-stub" namespace are filled with
// the JavaScript code for compiling the WebAssembly binary. The
// binary itself is imported from a second virtual module.
build.onLoad({ filter: /.*/, namespace: 'wasm-stub' }, async (args) => ({
contents: `import wasm from ${JSON.stringify(args.path)}
export default (imports) =>
WebAssembly.instantiate(wasm, imports).then(
result => result.instance.exports)`,
}))
// Virtual modules in the "wasm-binary" namespace contain the
// actual bytes of the WebAssembly file. This uses esbuild's
// built-in "binary" loader instead of manually embedding the
// binary data inside JavaScript code ourselves.
build.onLoad({ filter: /.*/, namespace: 'wasm-binary' }, async (args) => ({
contents: await fs.promises.readFile(args.path),
loader: 'binary',
}))
},
}
require('esbuild').build({
entryPoints: ['app.js'],
bundle: true,
outfile: 'out.js',
plugins: [wasmPlugin],
}).catch(() => process.exit(1))
package main
import "encoding/json"
import "io/ioutil"
import "os"
import "path/filepath"
import "github.com/evanw/esbuild/pkg/api"
var wasmPlugin = api.Plugin{
Name: "wasm",
Setup: func(build api.PluginBuild) {
// Resolve ".wasm" files to a path with a namespace
build.OnResolve(api.OnResolveOptions{Filter: `\.wasm$`},
func(args api.OnResolveArgs) (api.OnResolveResult, error) {
// If this is the import inside the stub module, import the
// binary itself. Put the path in the "wasm-binary" namespace
// to tell our binary load callback to load the binary file.
if args.Namespace == "wasm-stub" {
return api.OnResolveResult{
Path: args.Path,
Namespace: "wasm-binary",
}, nil
}
// Otherwise, generate the JavaScript stub module for this
// ".wasm" file. Put it in the "wasm-stub" namespace to tell
// our stub load callback to fill it with JavaScript.
//
// Resolve relative paths to absolute paths here since this
// resolve callback is given "resolveDir", the directory to
// resolve imports against.
if args.ResolveDir == "" {
return api.OnResolveResult{}, nil // Ignore unresolvable paths
}
if !filepath.IsAbs(args.Path) {
args.Path = filepath.Join(args.ResolveDir, args.Path)
}
return api.OnResolveResult{
Path: args.Path,
Namespace: "wasm-stub",
}, nil
})
// Virtual modules in the "wasm-stub" namespace are filled with
// the JavaScript code for compiling the WebAssembly binary. The
// binary itself is imported from a second virtual module.
build.OnLoad(api.OnLoadOptions{Filter: `.*`, Namespace: "wasm-stub"},
func(args api.OnLoadArgs) (api.OnLoadResult, error) {
bytes, err := json.Marshal(args.Path)
if err != nil {
return api.OnLoadResult{}, err
}
contents := `import wasm from ` + string(bytes) + `
export default (imports) =>
WebAssembly.instantiate(wasm, imports).then(
result => result.instance.exports)`
return api.OnLoadResult{Contents: &contents}, nil
})
// Virtual modules in the "wasm-binary" namespace contain the
// actual bytes of the WebAssembly file. This uses esbuild's
// built-in "binary" loader instead of manually embedding the
// binary data inside JavaScript code ourselves.
build.OnLoad(api.OnLoadOptions{Filter: `.*`, Namespace: "wasm-binary"},
func(args api.OnLoadArgs) (api.OnLoadResult, error) {
bytes, err := ioutil.ReadFile(args.Path)
if err != nil {
return api.OnLoadResult{}, err
}
contents := string(bytes)
return api.OnLoadResult{
Contents: &contents,
Loader: api.LoaderBinary,
}, nil
})
},
}
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Outfile: "out.js",
Plugins: []api.Plugin{wasmPlugin},
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
The plugin works in multiple steps. First, a resolve callback captures .wasm
paths in normal modules and moves them to the wasm-stub
namespace. Then load callback for the wasm-stub
namespace generates a JavaScript stub module that exports the loader function and imports the .wasm
path. This invokes the resolve callback again which this time moves the path to the wasm-binary
namespace. Then the second load callback for the wasm-binary
namespace causes the WebAssembly file to be loaded using the binary
loader, which tells esbuild to embed the file itself in the bundle.
# Svelte plugin
This example demonstrates: supporting a compile-to-JavaScript language, reporting warnings and errors, integrating source maps.
This plugin allows you to bundle .svelte
files, which are from the Svelte framework. You write code in an HTML-like syntax that is then converted to JavaScript by the Svelte compiler. Svelte code looks something like this:
<script>
let a = 1;
let b = 2;
</script>
<input type="number" bind:value={a}>
<input type="number" bind:value={b}>
<p>{a} + {b} = {a + b}</p>
Compiling this code with the Svelte compiler generates a JavaScript module that depends on the svelte/internal
package and that exports the component as a a single class using the default
export. This means .svelte
files can be compiled independently, which makes Svelte a good fit for an esbuild plugin. This plugin is triggered by importing a .svelte
file like this:
import Button from './button.svelte'
Here's the code for the plugin (there is no Go version of this plugin because the Svelte compiler is written in JavaScript):
let sveltePlugin = {
name: 'svelte',
setup(build) {
let svelte = require('svelte/compiler')
let path = require('path')
let fs = require('fs')
build.onLoad({ filter: /\.svelte$/ }, async (args) => {
// This converts a message in Svelte's format to esbuild's format
let convertMessage = ({ message, start, end }) => {
let location
if (start && end) {
let lineText = source.split(/\r\n|\r|\n/g)[start.line - 1]
let lineEnd = start.line === end.line ? end.column : lineText.length
location = {
file: filename,
line: start.line,
column: start.column,
length: lineEnd - start.column,
lineText,
}
}
return { text: message, location }
}
// Load the file from the file system
let source = await fs.promises.readFile(args.path, 'utf8')
let filename = path.relative(process.cwd(), args.path)
// Convert Svelte syntax to JavaScript
try {
let { js, warnings } = svelte.compile(source, { filename })
let contents = js.code + `//# sourceMappingURL=` + js.map.toUrl()
return { contents, warnings: warnings.map(convertMessage) }
} catch (e) {
return { errors: [convertMessage(e)] }
}
})
}
}
require('esbuild').build({
entryPoints: ['app.js'],
bundle: true,
outfile: 'out.js',
plugins: [sveltePlugin],
}).catch(() => process.exit(1))
This plugin only needs a load callback, not a resolve callback, because it's simple enough that it just needs to transform the loaded code into JavaScript without worrying about where the code comes from.
It appends a //# sourceMappingURL=
comment to the generated JavaScript to tell esbuild how to map the generated JavaScript back to the original source code. If source maps are enabled during the build, esbuild will use this to ensure that the generated positions in the final source map are mapped all the way back to the original Svelte file instead of to the intermediate JavaScript code.
# Plugin API limitations
This API does not intend to cover all use cases. It's not possible to hook into every part of the bundling process. For example, it's not currently possible to modify the AST directly. This restriction exists to preserve the excellent performance characteristics of esbuild as well as to avoid exposing too much API surface which would be a maintenance burden and would prevent improvements that involve changing the AST.
One way to think about esbuild is as a "linker" for the web. Just like a linker for native code, esbuild's job is to take a set of files, resolve and bind references between them, and generate a single file containing all of the code linked together. A plugin's job is to generate the individual files that end up being linked.
Plugins in esbuild work best when they are relatively scoped and only customize a small aspect of the build. For example, a plugin for a special configuration file in a custom format (e.g. YAML) is very appropriate. The more plugins you use, the slower your build will get, especially if your plugin is written in JavaScript. If a plugin applies to every file in your build, then your build will likely be very slow. If caching is applicable, it must be done by the plugin itself.